Jump to content
GeorgieMoon

GeorgieMoon's endless amount of projects.

Recommended Posts

Instead of cramming up the status updates with all of my projects and 3D models I've decided to finally make a thread to post everything. I put plenty of time into this so be patient with me. I'm a perfectionist when it comes to modeling and creating mods.

Current projects:

2018' Spec Tahoe PPV

Months of work was put into this vehicle and it still isn't completed. This car features custom made diffuse, normal, and specular textures for nearly every part. I still have a lot of "stitch" work to do around the leather seams, on top of completing the taillights and other interior markings.

yn6tLdV.pngCsa93JK.png

2017' Spec Police Interceptor Sedan

This project was just started recently so not nearly as much progress as other cars in the fleet. I've custom made a new bumper and trunk on top of new taillights and reverse lights. I've also retrofitted higher poly door handles, mirrors, sidemarkers, and other misc. details. Work on the front bumper and grill started today. I plan to create custom textures for this model also.

ZSb3U5O.pngiKpXrpX.png

2015 Ford Explorer (FPIU)

Something I started working on months before the Tahoe. I've gone ahead and remade parts of the car that I saw were lacking detail. I have also recalculated normals on the entire car since there were plenty of issues with edges showing white and distorted in-game (Desmond98 also encountered this on his explorer). This project still requires a lot of work.

wwMUGXz.png

Future projects:

2018 Ford Explorer (FPIU)

2011 Crown Victoria

2014 Tahoe (This project of mine is already converted and in-game but requires a little TLC)

Reference Gallery for in-game completed projects.

Share this post


Link to post
Share on other sites

Update 4/26/18.

I've been enjoying the warm weather and celebrating my birthday for a couple days but back to work I go. I made a new bumper and hood and have done some work on the undercarriage of the FPIS. Perfecting normal's and adding small details like a 3D grill in the side marker took up a large part of my day. I plan to create a full 3D undercarriage and engine if time allows and to the best of my ability.

Pvv64Qe.pngHU4flYj.png

Share this post


Link to post
Share on other sites

Update 4/26/18.

I formatted and used blueprints on this project to ensure that everything is scaled to size perfectly. The grill really stressed me out but was worth all the time, I wanted to make sure it looked like it actually belonged on the car instead of just slapping a grill found in the DEV parts onto a bumper and calling it done. 

wdesl3X.pngT6Mmbtr.png

Share this post


Link to post
Share on other sites

It's almost been two months since my last post and I can't say that I've gotten much done. I did some work on the FPIS in the little free time that I had. I was able to make the radiator and transmission cooler seen here: ulKdrf5.png

It's almost ready for converting and texturing, just time permitting at this point. I'm also working working on a secret project that is nearly ready for conversion also.

Share this post


Link to post
Share on other sites

Exterior of the FPIS is finished, I'll start working on the interior and door sills when I get back from vacation. I've invested a lot of time and research into this model to make it as accurate as possible. Poly count of the exterior is 45k, I expect the model in its finished state to be around 100k.

Tg7FHi0.pngslBjCYq.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


GTA Mod Center

Credit to Voodoo, SNIT & Mikofiticus for backgrounds and logos

Social Media

×